Initialize the SDK

After you add the AwesomeAds SDK to your project, you need to initialize it.

After adding the SDK to your project add a C# script and attach it to a GameObject to ensure it runs.

using tv.superawesome.sdk.publisher;

public class MainScript : MonoBehaviour {

  // initialization
  void Start() {
    AwesomeAds.init(true);
  }
}

The init method takes a Boolean parameter indicating whether logging is enabled or not. For production environments, logging should be disabled (false).