Ad callbacks
Before you start to set up your ads, it is important to understand the ad callbacks available in the AwesomeAds SDK.
Banner ads, interstitial ads, and video ads all send a number of callbacks to notify you of important lifecycle events, enabling you to perform specific actions when those events occur.
For example, you can use the adLoaded
callback to play an ad as soon as it is loaded. Alternatively, you might wish to run some other custom code when you get the adLoaded
callback.
Callbacks versus methods
In some situations, you may need to choose between using a callback or a method. In general, it is recommended that you use a callback when you need to respond immediately to an event.
For example, to play an ad, you can use either the adLoaded
callback or the HasAdAvailable
method.
- If you want to play the ad as soon as it is loaded, it is recommended that you use the
adLoaded
callback. - If you want to load the ad at one point (for example, when the game starts) but not play it until some later stage, use the
HasAdAvailable
method.
For more information, see banner ad, interstitial ad, video ad.
Also see the examples:
- Set up a banner ad using the ‘adLoaded’ callback
- Set up multiple ads using the ‘HasAdAvailable’ method
AwesomeAds ad callbacks
These are all the ad callbacks available in the AwesomeAds SDK:
VideoAd.setCallback { [weak self] placementId, event in
switch event {
case .adLoaded:
// called when an ad has finished loading
case .adEmpty:
// called when the request was successful but the ad server returned no ad
case .adFailedToLoad:
// called when an ad could not be loaded
case .adAlreadyLoaded:
// called when the ad was previously loaded for the given creativeId
case .adShown:
// called when an ad is first shown
case .adFailedToShow:
// called when an ad fails to show
case .adClicked:
// called when an ad is clicked
case .adEnded:
// called when a video ad has ended playing (but hasn't yet closed)
case .adClosed:
// called when a fullscreen ad is closed
case .adPaused:
// called when the video ad is paused
case .adPlaying:
// called when the video ad starts or resumes playing
}
}
[SAVideoAd setCallback:^(NSInteger placementId, SAEvent event) {
switch (event) {
case SAEventAdLoaded: {
// called when an ad has finished loading
break;
}
case SAEventAdEmpty: {
// called when the request was successful but the ad server returned no ad
break;
}
case SAEventAdFailedToLoad: {
// called when an ad could not be loaded
break;
}
case SAEventAdAlreadyLoaded: {
// called when the ad was previously loaded for the given creativeId
break;
}
case SAEventAdShown: {
// called when an ad is first shown
break;
}
case SAEventAdFailedToShow: {
// called when an ad fails to show
break;
}
case SAEventAdClicked: {
// called when an ad is clicked
break;
}
case SAEventAdEnded: {
// called when a video ad has ended playing (but hasn't yet closed)
break;
}
case SAEventAdClosed: {
// called when a fullscreen ad is closed
break;
}
case SAEventAdPaused: {
// called when the video ad is paused
break;
}
case SAEventAdPlaying: {
// called when the video ad starts or resumes playing
break;
}
}
}];